Mort (1987)
- In this Discworld installment, Death comes to Mort with an offer he can't refuse -- especially since being, well, dead isn't compulsory. As Death's apprentice, he'll have free board and lodging, use of the company horse, and he won't need time off for family funerals. The position is everything Mort thought he'd ever wanted, until he discovers that this perfect job can be a killer on his love life.
Eric (1990)
- Eric calls up a demon to grant him three wishes - but what he gets is the Discworld's most incompetent wizard... Eric is the Discworld's only demonology hacker. The trouble is, he's not very good at it. All he wants is the usual three wishes: to be immortal, rule the world and have the most beautiful woman fall madly in love with him. The usual stuff. But what he gets is Rincewind, the Disc's most incompetent wizard, and Rincewind's Luggage (the world's most dangerous travel accessory) into the bargain. Terry Pratchett's hilarious take on the Faust legend stars many of the Discworld's most popular characters in an outrageous adventure that will leave Eric wishing once more - this time, quite fervently, that he'd never been born.
Moving Pictures (1990)
- Discworld's pesky alchemists are up to their old tricks again. This time, they've discovered how to get gold from silver -- the silver screen that is. Hearing the siren call of Holy Wood is one Victor Tugelbend, a would-be wizard turned extra. He can't sing, he can't dance, but he can handle a sword (sort of), and now he wants to be a star. So does Theda Withel, an ambitious ingénue from a little town (where else?) you've probably never heard of.
Small Gods (1992)
- Lost in the chill deeps of space between the galaxies, it sails on forever, a flat, circular world carried on the back of a giant turtle — Discworld — a land where the unexpected can be expected. Where the strangest things happen to the nicest people. Like Brutha, a simple lad who only wants to tend his melon patch. Until one day he hears the voice of a god calling his name. A small god, to be sure. But bossy as Hell.
Men at Arms (1993)
- Corporal Carrot has been promoted! He’s now in charge of the new recruits guarding Ankh-Morpork, Discworld’s greatest city, from Barbarian Tribes, Miscellaneous Marauders, unlicensed Thieves, and such. It’s a big job, particularly for an adopted dwarf. But an even bigger job awaits. An ancient document has just revealed that Ankh-Morpork, ruled for decades by Disorganized crime, has a secret sovereign! And his name is Carrot...
Hogfather (1996)
- Who would want to harm Discworld's most beloved icon? Very few things are held sacred in this twisted, corrupt, heartless — and oddly familiar — universe, but the Hogfather is one of them. Yet here it is, Hogswatchnight, that most joyous and acquisitive of times, and the jolly, old, red-suited gift-giver has vanished without a trace. And there's something shady going on involving an uncommonly psychotic member of the Assassins' Guild and certain representatives of Ankh-Morpork's rather extensive criminal element. Suddenly Discworld's entire myth system is unraveling at an alarming rate. Drastic measures must be taken, which is why Death himself is taking up the reins of the fat man's vacated sleigh... which, in turn, has Death's level-headed granddaughter, Susan, racing to unravel the nasty, humbuggian mess before the holiday season goes straight to hell and takes everyone along with it.
Jingo (1997)
- It isn't much of an island that rises up one moonless night from the depths of the Circle Sea -- just a few square miles of silt and some old ruins. Unfortunately, the historically disputed lump of land called Leshp is once again floating directly between Ankh-Morpork and the city of Al-Khali on the coast of Klatch -- which is spark enough to ignite that glorious internationalpastime called "war." Pressed into patriotic service, Commander Sam Vimes thinks he should be leading his loyal watchmen, female watchdwarf, and lady werewolf into battle against local malefactors rather than against uncomfortably well-armed strangers in the Klatchian desert. But war is, after all, simply the greatest of all crimes -- and it's Sir Samuel's sworn duty to seek out criminal masterminds wherever they may be hiding... and lock them away before they can do any real damage. Even the ones on his own side.
Carpe Jugulum (1998)
- King Verence, in a fit of enlightened democracy and ebullient goodwill, invites Uberwald's undead, the Magpyrs, into Lancre to celebrate the birth of his daughter. But everyone knows you don't invite vampires into your house — unless you want permanent guests. Once ensconced within the castle, these wine-drinking, garlic-eating, sun-loving modern vampires have no intention of leaving... ever. As the Lancre living are about to discover, there's only one way to fight. Go for the throat, or as the vampyres themselves say... Carpe Jugulum!
Thief of Time (2001)
- Everybody wants more time, which is why on Discworld only the experts can manage it -- the venerable Monks of History who store it and pump it from where it's wasted, like underwater (how much time does a codfish really need?), to places like cities, where busy denizens lament, "Oh where does the time go?"
Night Watch (2002)
- One moment, Sir Sam Vimes is in his old patrolman form, chasing a sweet-talking psychopath across the rooftops of Ankh-Morpork. The next, he's lying naked in the street, having been sent back thirty years courtesy of a group of time-manipulating monks who won't leave well enough alone. This Discworld is a darker place that Vimes remembers too well, three decades before his title, fortune, beloved wife, and impending first child. Worse still, the murderer he's pursuing has been transported back also. Worst of all, it's the eve of a fabled street rebellion that needlessly destroyed more than a few good (and not so good) men. Sam Vimes knows his duty, and by changing history he might just save some worthwhile necks—though it could cost him his own personal future. Plus there's a chance to steer a novice watchman straight and teach him a valuable thing or three about policing, an impressionable young copper named Sam Vimes.
Monstrous Regiment (2003)
- War has come to Discworld... again. And, to no one's great surprise, the conflict centers around the small, arrogantly fundamentalist duchy of Borogravia, which has long prided itself on its unrelenting aggressiveness. A year ago, Polly Perks's brother marched off to battle, and Polly is willing to resort to drastic measures to find him. So she cuts off her hair, dons masculine garb, and—aided by a well-placed pair of socks—sets out to join the army. Since a nation in such dire need of cannon fodder cannot afford to be too picky, Polly is eagerly welcomed into the fighting fold, along with a vampire, a troll, an Igor, a religious fanatic, and two uncommonly close "friends." It would appear that Polly "Ozzer" Perks isn't the only grunt with a secret. But duty calls, the battlefield beckons, and now is the time for all good, er... "men," to come to the aid of their country.
Thud! (2005)
- Once, in a gods-forsaken hellhole called Koom Valley, trolls and dwarfs met in bloody combat. Centuries later, each species still views the other with simmering animosity. Lately, the influential dwarf, Grag Hamcrusher, has been fomenting unrest among Ankh-Morpork's more diminutive citizens—a volatile situation made far worse when the pint-size provocateur is discovered bashed to death... with a troll club lying conveniently nearby.
Unseen Academicals (2009)
- Discworld lives on in Unseen Academicals, the latest novel from Terry Pratchett. Delivering the trademark insight and humor readers the world over have come to expect from "the purely funniest English writer since Wodehouse" (Washington Post Book World), Unseen Academicals focuses on the wizards at Ankh-Morpork’s Unseen University, who are reknowned for many things—sagacity, magic, and their love of teatime—as they attempt to conquer athletics.
Snuff (2011)
- At long last, Lady Sybil has lured her husband, Sam Vimes, on a well-deserved holiday away from the crime and grime of Ankh-Morpork. But for the commander of the City Watch, a vacation in the country is anything but relaxing. The balls, the teas, the muck—not to mention all that fresh air and birdsong—are more than a bit taxing on a cynical city-born and -bred copper.
Raising Steam (2014)
- Mister Simnel has produced a great clanging monster of a machine that harnesses the power of all the elements—earth, air, fire, and water — and it’s soon drawing astonished crowds. To the consternation of Ankh-Morpork’s formidable Patrician, Lord Vetinari, no one is in charge of this new invention. Who better to take the lead than the man he has already appointed master of the Post Office, the Mint and the Royal Bank?
The Shepherd's Crown (2015)
- Deep in the Chalk, something is stirring. The owls and the foxes can sense it, and Tiffany Aching feels it in her boots. An old enemy is gathering strength. This is a time of endings and beginnings, old friends and new, a blurring of edges and a shifting of power. Now Tiffany stands between the light and the dark, the good and the bad.